Thursday, July 16, 2020

Languages

I've never been happy with how languages were handled in games. I like the original game with "common". They didn't really describe common but the idea of a lingua franca glossed over most of the issues while leaving the idea that there are lots of languages out there available for court room intrigue and all that once you get out the dungeon.

So for my Axes & Arrows campaign I have the following languages.

Language Table
Language
Script
Notes
Common
Dwarvish
Common is a simplified version of Dwarvish used to assist in communications between Hill and Mountain Dwarf communities. The language has become the lingua Franca of the region. Even the Horde has picked up on the language to ease communications between vastly different Orc and Goblin tribes.
Dwarvish
Dwarvish
A really guttural and phgmey language. Hill  Dwarfs and Mountain Dwarves both speak Dwarvish but each have thick accents that are nearly impossible for others to understand. The Dwarvish script looks like Runes as they developed it carving on wood and into stone.
Elf
Elvish
Elvish is a musical language. The Elves are protective of it and snotty about mispronunciations so few learn the language and even fewer get practice in speaking with natives. Elvish is the language of Wizardy so most Wizards learn it.
Halfling
Elvish
The Halfling language is dead. Halflings adopted the Elvish script long go so their books can still be read, awkwardly, by someone who reads Elvish script.
Human
Many
Most humans have their own language(s) which is a babble of incomprehensible nonsense that they may use amongst themselves. Luckily nearly all learn Common.
Orc
None
The orcs never developed a written language which has held them back. The Common Tongue was brought to the horde by the traitors of House Duegar to enable the Orcs and Goblins and other member races of the horde to communicate. Roughly half of all Orcs and Goblins speak Common.
Thieves Cant
None
The Thieves Cant is a slang version of Common with a lot of Human and Orc words thrown in. The language is used by the thieves that work amongst the poor and the refugees in the Hill Dwarf settlements.
What this all means is all characters will speak Common, including half of the Orcs and Goblins and other humanoid monsters they encounter. This allows for parlay.

It also means that a Halfling cookbook looks a lot like an Elvish book and a Spellbook. The main difference *might* be the inclusion of drawings of the food. Halfling cookbooks can be very valuable but not of the same scale as a Spellbook.

No alignment languages. Alignment languages was a half-baked idea based off of Latin. Clerics and Druids don't need their own language.

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