Wednesday, March 25, 2020

Thule Island - [0102] Free City of Adina Part 3 (Old Town, Wall, and Outside Wards)

Old Town Ward

Old Town Ward is the oldest and poorest part of town. Many of the buildings appear to be ready to collapse. The population is almost entirely of Keltoi decent and Imperials will be stared at and treated rude although rarely assaulted outright during the day.
[F1] Temple of Old Faith (in North) - A small temple that contains a large bronze head of Hanno the god of luck. The head is hollow and priests sit hidden within listening to prayers. The local merchants often make donations at the temple for luck on different ventures accompanied by a prayer to Hanno, sometimes information overheard by the priests finds its way into the ears of the local thieves guild. The temple is popular with the merchants and thus popular with the city council so the Cult of Lough leaves it alone.
[F2] The Peaceful - Frequented by longshoreman, thieves, and Keltoi rebels. The place is owned and operated by the Boodle Gang who typically keeps order but this can be a rough place for strangers. It's a rough place for locals as well as fist fights often spill out into the streets.
[F3] Wet Whistle Public House - Owned by an old Bosun on a Merchant ship. A bosun's whistle dangles above the door and gives the place its name. The child beggars that plague the streets of the ward are led by a thin old codger who is always found at a table in the front of the establishment, where he can give orders and listen to the reports of his 'children' through the open window. The children make little from begging but are a great source of information for the Thieves Guild and rebels.
[F4] Tavern of the Steady Breeze - The Tavern caters to sailers and merchants of a higher class than you would find in Canal Ward. 
[F5] Temple of Lough (in South) - Built soon after the crusade hoping to convert the Keltoi to the Cult of Lough by its magisty. By all accounts it had little effect on the number of worshipers of either religion. There are bigger temples in the world but not on Thule. 
[F6] Keltoi's Promise - A public house that caters to local Keltoi and frequently runs out of ale or beer when non-Keltoi arrvie. The tunnel from the pub's cellar to the Temple of the Old Faith allows rebels to quietly move about and to spread warning messages secretly about the ward.
[F7] Ruined Warehouse - A warehouse used by land-based merchants that didn't pay the Thieves Guild tithe. Recently a fire gutted the building killing three. It is now used by the Thieves Guild for clandestine meetings.
[F8] Poor row - An cluster of housing for poor laborers. All are stalwart supporters of everything Keltoi and they act as runner and informants for the rebels as necessary. 
[F9] Ravensward Public House - A public house favored by locals.
Old Town Ward

Wall Ward

Once the poor part of town the area was destroyed during the crusade and is now where the wealthy live. Merchants, nobles, well-to-do craftsmen build their houses here.
[G1] Wealthy Home - The home of Francis LIghtenup and his extended family. The main building is a three story stone house with a cellar beneath that connects to the other buildings on the grounds.
[G2] Carvel Tavern - A small but very lush tavern that caters to the wealthy. The tavern has wines and brandies but no beer or ale. 
[G3] Merchant Trading House - The Merchant Trading house is where the Merchants buy and sell different cargo's that are not otherwise claimed. Usually the cargo's are bought or sold before the ship arrives but not always, sometimes inspections at the warehouses is required.
[G4] Crafters Guild Hall - Nearly half of the unmarked buildings on the Adina map are owned by Crafters who work in shops on the bottom floor and live above. Most craft products continually on contract to different merchants who sell them although occasionally different crafts will be available at the Market.
[G5] Merchant's Guild Hall - The Merchants set up their Guild Hall soon after Adina was declared a Free City. The hall is more of a social area for Merchants as most merchants take care of their business separately rather than having the Guild do it. The Hall is wealthy with leather and wood everywhere. Foreign Merchants in good standing with the guild are able to stay in plush rooms at very reasonable rates. The cook on staff is said to be one of the best in the Empire.
[G6] Market - The market primarily sells food products (Produce, meats, fish, etc) in the morning and pretty much any craft or knick-knack you can imagine in the afternoon. It is open every day.

Wall Ward

Outside the Wall Ward

Literally the part of the city outside the walls. The City Charter says that Adina consists of all lands for 5000 paces from the Old Castle (which is the site of the Temple of Lough (in Old Town) and Market  (in Wall Town). 
[H1] Old Bridge Inn - The Old Bridge inn mostly caters to folks with horses as the other inns in town don't have proper stables. 
[H2] Hakon Public House - A public house owned by Hakon obviously. This pub has an amazing ale and is favored by locals. Mostly farmers and fishermen who hate the Imperials. They don't like strangers. Hakon's son has been selling kegs of his father's ale to other pubs and taverns and inns in Adina without telling his old man who would not approve, but instead thinks he has the thirstiest customers in Thule.


Outside the Wall




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