Tuesday, March 24, 2020

Thule Island - [0102] Free City of Adina Part 2 (Rathouse and Canal Wards)

Rathouse Ward

Rathouse Ward is sprawling and crowded. There has been an effort to divide the Ward based on population but so far that hasn't happened. The Ward has some crime that overflows from the Canal District but the city guard keeps a pretty solid presence and do their best to work with the Thieves Guild to limit the problems. 
[A1] Step Pyramid - The oldest building in town, it is said the pyramid was here before the town. The Pyramid is owned by an ancient and very secretive cult. The Priests of the Old Faith have nothing to do with the Pyramid and frequently request the City Council to ban the religion suggesting the cultists murder babies and all sorts of things.
[A2] Monastery of Lough - Martial Order of Brotherhood of Skulls. The monastary was positioned as to control access to the Step Pyramid. The government of Adina won't tear the chaos-worshiping monster down brick-by-brick so the Clerics of Lough plopped a ton of drunken templers next to it to contain any outbreak.
[A3] Temple of Lough - Also known as the Blue Temple because of the blue tiles used on the temple roof.  The temple was built soon after the crusade and it was designed to impress. The newer temple of Lough in Old Town Ward is larger but this one has crypts that go down three levels into the limestone foundation of the city.
[A4] Wealthy Homes - This row of townhouses are occupied by the Torrens family who have run the city (more or less) for generations using their powers as wealthy merchants to get family members elected to not the Council, and when that isn't possible using their money to help buy the seats for other Wards to ensure loyal Council Members.
[A5] Rathouse - The center of government, the Rathouse is not one grand building but a series of buildings that have been purchases as the needs of the council have increased. The Rathouse is where they have council meetings as well as the courts of law and the growing bureaucracy. 

Rathouse Ward

Canal Ward

Canal Ward is long and thin and on both sides of the canal. The North side of the canal is crime ridden, the south side is wealthy and patrolled by private security to keep the riff-raff away.
[B1] Fishmarket - Salted fish is one of the main products of Thule Island and most fish is salted and brought to Adina where it can be shipped off to other locals. These large warehouses tend to be filled with barrels of salted fish (lots of herring and cod). There is generally a lot of fresh fish available as well and fish factors into the diet of most citizens.
[B2] Warehouse(s) - These warehouses are where goods are stored while waiting to be loaded aboard a ship.  Security is everywhere near the warehouses.
[B3] Sea Dog Tavern - A small shakey building. It doesn't have rooms but does have nice over priced food and drink but gives a discount to dockworkers and seamen who fill the place.
[B4] Mariner's Guild Hall - Two large townhouses comprise the Mariner's Guild Hall. The Guild used to meet at the Rathouse but space (and sanitary) considerations pushed the sailors out. The Guild Hall isn't much but it has a barracks where members in good standing can sleep as well as offices for Guild Business.
[B5] Merchant Houses - Merchants that can't afford to live in Wall Ward tend to live here. This was once part of Old Town Ward but the Merchant presence and wealth was so great they forced the Council to divide Old Town Ward and give them their own representation. Burglary is common despite the presence of guards everywhere, the only way to protect your stuff is to take out an insurance policy of sorts with the Thieves Guild.
Canal Ward



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