This idea isn't fully fleshed out but I think it might have potential. It's what I call pseudo geomorphs. It's the same general idea with two differences:
- Not every connection needs to be used.
- Instead of just squares pseudo geomorphs use tetronmino. These are the shapes familiar from the game Tetris. I've mocked up a template of the shapes below, the arrows represent the possible connections between the geomorphs.
The GM should place a Dungeon Landmark at any connectors that don't line up. Typically different styles of dungeons will have a subset of the Dungeon Landmark list below.
Table 1 - Dungeon Landmark Table
1d20
| Dungeon Landmarks |
01-02
|
Alcove/Nothing
|
03
|
Alterr/Chapel/Dias/Shrine
|
04
|
Bell
|
05
|
Carvings/Ruins
|
06
|
Crypt/Sarcophagus
|
07-08
|
Fountain/Well
|
09
|
Garden/Terrarium
|
10
|
Gate
|
11
|
Mural/Mosaic
|
12
|
Obelisk/Menhir
|
03
|
Pedastal
|
14
|
Pit
|
15
|
Pool/River/Stream
|
16-17
|
Stairs/Ladder
|
18-19
|
Statue/Idol
|
20
|
Throne
|
Anyway that's all I've got for now on that.
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