Live from New York |
Here's a second example a bit closer to home, San Francisco which also happens to have a nice geography for showing this scale. The whole thing doesn't fit into the 6-mile hex so I've included the overflow to help show things. Ever walked from one end of San Francisco to another, it's doable in a day, but it's a bit of a haul even cutting off some bits. Pro-tip, the cable car engineers often let younger folks jump on for free as long as you don't get on the first stop, there is a hitch however in that you may have to get off and help the engineer push when the car runs into one of the few spots between cables (at least they did in the 80s).
So all things considered I think 6-miles has enough space. So much so that a hex crawl that just gives one item seems a bit under-developed. I'd go with a hex should have minimum one item. The 1d8 chart below can help determine where the item is at any given time, if you roll an 8 toss a 1d6 to determine the which partial hex. Those subdivisions are 2-miles each (from flat to flat but it doesn't matter because where just trying to find the basic location of the cave where the Cthulu cultists are having their ceremony, we need to know if they are in Battery Park or Jersey (or a Pac Bell stadium or at For Point for that matter).
Roll 1d8 and maybe ean additional 1d6 to find out where things are |
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