He didn't link directly to his original so I dug it up myself. The Bar Fight Matrix - A Way to Handle Fantasy Slugfests. This one is fantasy oriented which isn't as dominated with bar scenes so it's less evocative but still brilliant.
Somewhat related is a post by James Young at Ten Foot Polemic called Flashpoints - PCs in Mass Combat which suggests giving goals instead of just kill the enemy. He has a lot more but thats the part that really interests me. He has a handful of suggestions for actual Flashpoints in the battle but it makes more cry out for more. At some point I'll have to compile a list of some kind because I really like this idea.
While reading over the last post I noticed an interesting post in the Ten Foot Polemic history called FLEE!! Snakes & Ladders chase mechanics. I don't really know what I feel about this one. It is probably the best chase mechanic I've seen, but it means another mini-game. I really like this but have to divorce it from the Snakes & Ladders board so that it runs more like the other systems in the games I use. Say have armor weight act as a difficulty level as well as control speed. Then the slowest member of the group has to make a DEX test against that difficulty level to determine who is catching who, maybe some kind of table at each turn and a fumble table.
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