- Roll 1d4 to determine how many events occur each season.
- Roll 1d4 to determine the season
- Roll 1d8 on the Event table
- Roll1d6 on the Table the corresponds to the result of Event table.
Table 1: Events Table
| 
1d8 | 
Event | 
|---|---|
| 
01 | 
Arrival | 
| 
02 | 
Departure | 
| 
03 | 
Conflict | 
| 
04 | 
Conflict | 
| 
05 | 
Guards/Nobles/Gov | 
| 
06 | 
Guards/Nobles/Gov | 
| 
07 | 
Other | 
| 
08 | 
Other | 
Table 2: Arrival/Departure
| 
1d6 | 
Event | 
|---|---|
| 
01 | 
Ambassador/Emmisary | 
| 
02 | 
Bard | 
| 
03 | 
Caravan | 
| 
04 | 
High Level Cleric | 
| 
05 | 
Specialist | 
| 
06 | 
Tax Collector | 
Table 3: Conflict
| 
1d6 | 
Event | 
|---|---|
| 
01 | 
Noble Feud | 
| 
02 | 
Guild War | 
| 
03 | 
Social Clash | 
| 
04 | 
Religious Clash | 
| 
05 | 
Thieves War | 
| 
06 | 
Wizard's War | 
Table 3: Guards/Nobles/Gov
| 
1d6 | 
Event | 
|---|---|
| 
01 | 
Alcoholic | 
| 
02 | 
Hunting Accident | 
| 
03 | 
Missing Patrol | 
| 
04 | 
Patrol Accident | 
| 
05 | 
Rivalry | 
| 
06 | 
Training Accident | 
Table 4: Other
| 
1d6 | 
Event | 
|---|---|
| 
01 | 
Crimewave | 
| 
02 | 
Disease/Sickness | 
| 
03 | 
Holy Man Emerges | 
| 
04 | 
Livestock Rustlers | 
| 
05 | 
Founding of Chantry/School/Order | 
| 
06 | 
Fire | 
Unfinished Business
Some events, if not dealt with, could/should lead to events the following year at the GM's discretion.
 
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