- Roll 1d4 to determine how many events occur each season.
- Roll 1d4 to determine the season
- Roll 1d8 on the Event table
- Roll1d6 on the Table the corresponds to the result of Event table.
Table 1: Events Table
1d8
|
Event
|
---|---|
01
|
Arrival
|
02
|
Departure
|
03
|
Conflict
|
04
|
Conflict
|
05
|
Guards/Nobles/Gov
|
06
|
Guards/Nobles/Gov
|
07
|
Other
|
08
|
Other
|
Table 2: Arrival/Departure
1d6
|
Event
|
---|---|
01
|
Ambassador/Emmisary
|
02
|
Bard
|
03
|
Caravan
|
04
|
High Level Cleric
|
05
|
Specialist
|
06
|
Tax Collector
|
Table 3: Conflict
1d6
|
Event
|
---|---|
01
|
Noble Feud
|
02
|
Guild War
|
03
|
Social Clash
|
04
|
Religious Clash
|
05
|
Thieves War
|
06
|
Wizard's War
|
Table 3: Guards/Nobles/Gov
1d6
|
Event
|
---|---|
01
|
Alcoholic
|
02
|
Hunting Accident
|
03
|
Missing Patrol
|
04
|
Patrol Accident
|
05
|
Rivalry
|
06
|
Training Accident
|
Table 4: Other
1d6
|
Event
|
---|---|
01
|
Crimewave
|
02
|
Disease/Sickness
|
03
|
Holy Man Emerges
|
04
|
Livestock Rustlers
|
05
|
Founding of Chantry/School/Order
|
06
|
Fire
|
Unfinished Business
Some events, if not dealt with, could/should lead to events the following year at the GM's discretion.
No comments:
Post a Comment