I've never really liked the examples I've seen because they always create a hodge-podge of maps made from different artists, I have no imagination that way, but Dave's mapper has a button in which you can create a map only by a select artists. Of course they had that feature, I just didn't look. It's pretty awesome. I'm a fan now.
Bookmark Map?
Dungeoneering has an interesting idea in the post Bookmark Dungeon: Shrine of Odolric the Cruel.
A dungeon map on a standard 2"x6" bookmark. In this format you can move the card to wherever you have the appropriate room descriptions.
Instead of having a removable cover with map the way they did it in the old days. I guess any size printout map could work the same way but this seems extra cool to me for some reason although the shape would be a challenge.
Random Cave Maps
Delta's D&D Hotspot has an interesting post called Cave Dice on using 6-sided die to generate simple caves.
I like this as it allows a GM to rapidly create a small cave lair in the wilderness.
I ran across something I thought would help make a slightly larger system. Brialle pips. In most cases the pips indicate tunnels/corridors but as in Delta's Cave dice a group of four (as in g and q) indicate a chamber.
Roll 1d4 to determine how many braille letters to use, then roll 1d20 that many times to determine which letters.
| 
1d20 | 
Braille Letter | 
|---|---|
| 
01 | a | 
| 
02 | b | 
| 
03 | d | 
| 
04 | e | 
| 
05 | 
f  | 
| 
06 | 
g | 
| 
07 | 
h  | 
| 
08 | 
i | 
| 
09 | 
j | 
| 
10 | 
l | 
| 
11 | 
n | 
| 
12 | 
o | 
| 
13 | 
p | 
| 
14 | 
q | 
| 
15 | 
r | 
| 
16 | 
s | 
| 
17 | 
t | 
| 
18 | 
v | 
| 
19 | 
w | 
| 
20 | 
y | 
Table 2: New letter is...
| 
1d4 | 
Above/Same | 
|---|---|
| 
01 | 
Same level | 
| 
02 | 
Same level | 
| 
03 | 
Below | 
| 
04 | 
Below   | 
And roll 1d4 to determine the nature of any vertical differences:
Table 3: Connection is...
| 
1d4 | 
Above/Same | 
|---|---|
| 
01 | 
Hole in the floor/roof | 
| 
02 | 
Drop/cliff | 
| 
03 | 
Steep but navigable slope | 
| 
04 | 
Shallow slope | 


 
No comments:
Post a Comment