Flesh Constructs
Flesh constructs are a corpses that have had a spirit re-attached to provide animation. In some cases the spirit is the bodies original, in others it is not.- Golem, Blood - An animated pool of blood, it can congeal to strike and very much acts like an ooze.
- Golem, Bone - A more powerful skeleton.
- Golem, Carrion - Flesh golem horse
- Golem, Flesh - One or more corpses sewed together to form a single humanoid. Being a golem it is covered in glyphs.
- Golem, Mummy - Dead that are animated to act as guards for an actual mummy.
- Living Wall - Bodies mortored together. The wall can talk in many voices but cannot cast spells. it may cause insanity. Often found in tombs.
- Skeleton/Zombie, Giant
- Skeleton/Zombie, Humanoid
- Skeleton/Zombie, Halfing
- Zombie, Ju Ju - A freshly animated corpse that retains some of its previous skills.
Minor Undead
Minor Undead are spirits that have possessed a body on their own, and thus have physical form and semi-free will.
- Carrion Birds - Carrion birds that have died and gone undead because of feasting upon undead.
- Daughter of the Dead - Fanatical worshiper of a deity of the dead (Hades for example), a devotion that allows them to stay behind and become the foci to cults for their deity.
- Kurobozu - Dead Chaos Priest whose dedication to their patron/deity enabled them to remain as undead to hunt Clerics and feed on their breathe.
- Mohrg - A body possessed by a demon that will kill everything possible. Mohrg do not talk, and heal 1d6 damage per turn even after death so they are nearly impossible to truly kill short of spirit combat. Jason and Michael Meyers could be considered Mohrg.
- Yellow Musk Zombie - Zombie created by the spores of the yellow musk plant.
Ghoul
In my mind ghouls are similar to zombies. Zombies that form during a Chaos Outbreak (I'll talk about that during Abominations) in which spirits are unable to move on. Just zombies is a bit dull though, so I modeled Ghouls on the Zombies from the game Left4Dead. All of the types below will be represented in a typical horde. Those killed by ghouls soon join the horde and the horde becomes something you don't stand up and fight, at least not for long.
- Cinder - A ghoul with excessive body heat that will result in an explosion when struck.
- Corpulent - Fat ghoul filled with bile that will explode when hit.
- Darakhul Ogre - A super-strong ghoul.
- Ghast - A smart ghoul that will eventually lead the horde.
- Imperial - Run of the mill, fairly quick ghoul
- Lacedon - Partially drowned, pretty slow moving ghoul.
- Rage Ghoul - A particularly violent ghoul capable of leaping long distances onto prey.
Note - The art above is copyright Russ Nicholson who draws the best skeletons and zombies ever (his Coffer Corpse, and Revenant were highlights in the old Fiend Folio). I make no claims to it beyond loving his work and will remove it if asked.
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