Wednesday, November 6, 2019

Historical Events - Settlement Level

Monthly Events are events that take place on the settlement level. That is the village or town.  Everyone in the settlement is probably aware of the events. Whenever reasonably possible the GM should try to link the events to Kingdom Events and Seasonal Events and/or reorder them to make sense.
  • Roll 1d4 to determine how many events occur each season.
Then for each event:
  1. Roll 1d4 to determine the season
  2. Roll 1d8 on the Event table
  3. Roll1d6 on the Table the corresponds to the result of Event table.
Table 1: Events Table
1d8
Event
01
Arrival
02
Departure
03
Conflict
04
Conflict
05
Guards/Nobles/Gov
06
Guards/Nobles/Gov
07
Other
08
Other

Table 2: Arrival/Departure
1d6
Event
01
Ambassador/Emmisary
02
Bard
03
Caravan
04
High Level Cleric
05
Specialist
06
Tax Collector
 
Table 3: Conflict
1d6
Event
01
Noble Feud
02
Guild War
03
Social Clash
04
Religious Clash
05
Thieves War
06
Wizard's War


Table 3: Guards/Nobles/Gov
1d6
Event
01
Alcoholic
02
Hunting Accident
03
Missing Patrol
04
Patrol Accident
05
Rivalry
06
Training Accident


Table 4: Other
1d6
Event
01
Crimewave
02
Disease/Sickness
03
Holy Man Emerges
04
Livestock Rustlers
05
Founding of Chantry/School/Order
06
Fire

Unfinished Business
Some events, if not dealt with, could/should lead to events the following year at the GM's discretion.

Tuesday, November 5, 2019

Historical Events - Seasonal Events

Seasonal Events are events that take place on the provincial level. That is the Shire or County.  Everyone in the realm is probably aware of the events, and neighboring realms if the Shire or County shares a border as well. Whenever reasonably possible the GM should try to link the events to Kingdom Events or other Seasonal Events and/or reorder them to make sense. If there is no war that year and war results on the province level it's a local issue.
  • Roll 1d4 to determine how many events occur each season.
Then for each event:
  1. Roll 1d4 to determine the season
  2. Roll 1d8 on the Event table
  3. Roll1d6 on the Table the corresponds to the result of Event table.
Table 1: Events Table
1d8
Event
01
Other 
02
Other
03
Natural Events
04
Natural Events
05
Visitation
06
Visitation
07
War
08
War

Table 2: Other
1d6
Event
01
Accident
02
Baby Boom
03
Birth
04
Corruption
05
Death
06
Haunting
 
Table 3: Natural Events
1d6
Event
01
Bad Harvest
02
Bad Weather
03
Excess Taxes
04
Flooding
05
Injustice
06
Landslide


Table 4: Visitation
1d6
Event
01
Bandits
02
Famous Person
03
Monster/Maneater
04
Notorious Criminal
05
Vengeful stranger
06
VIP visit


Table 5: War
1d6
Event
01
Major Incursion
02
Minor Incursion
03
Major Battle
04
Recruiting
05
Troop Movements
06
Uprising

Monday, November 4, 2019

Historical Events - Yearly Events

When creating a sandbox the GM should create some history to make the place real. The color that makes things a bit more believable, that is where Historical Events come in. I would recommend going back at least 5 years to detail history and forward one year. Going forward?

Yes, going forward. The GM knowing what's going to happen in the near future means they can have oracles predict the future, or foreshadow events to create a build-up as the historic event gets closer and closer. Events for the future, if appropriate, should be written up as Events. That is temporary changes to all of the encounter tables including possible associated adventure hooks. This might be part of the foreshadowing, maybe the characters will notice.

Of course not ever Event will change the encounter tables and the GM should be flexible to take character actions into account. If the characters do something that might change or kill the event the GM should do just that no matter how much work went into preparing the thing.

These following tables assumes a 12 month calendar with four seasons of three months each. You can make a more alien world but it's really not worth the bother, even Tolkien used the well known months in the Hobbit and Lord of the Rings.

Yearly Events
Yearly Events are events that take place on the national level. That is the kingdom, emperor or whatever.  Everyone in the realm, and in the neighboring realms as well. Whenever reasonably possible the GM should try to link the events and/or reorder them to make sense.
  • Roll 1d4 to determine how many events occur each year.
Then for each event:
  1. Roll 1d12 to determine which month
  2. Roll 1d8 on the Event table
  3. Roll1d6 on the Table the corresponds to the result of Event table.


Table 1: Events Table
1d8
Event
01
Noble Business 
02
Natural Disaster
03
Peace
04
Peace
05
Religious
06
War
07
War
08
War

Table 2: Noble Business
1d6
Event
01
Birth
02
Death
03
Feud
04
Marriage
05
Scandal
06
Visitation
 
Table 3: Natural Disaster
1d6
Event
01
Earthquake
02
Famine
03
Fire
04
Heat Wave
05
Plague
06
Storms


Table 3: Peace
1d6
Event
01
Nothing Happens
02
Nothing Happens
03
Nothing Happens
04
Ruins Discovered
05
Fashion Trend sweeps the nation
06
Trade Route Opens


Table 3: Religious Events
1d6
Event
01
Major Celebration
02
Minor Celebration
03
Inquisition
04
New Leader
05
Heretical Leader
06
Purge/Schism


Table 4: War
1d6
Event
01
Civil War (Nobles fighting)
02
Dynastic War (Royals fighting)
03
Holy War (Recruiting/Crusade)
04
Peasant Revolt/Uprising
05
War, invading other
06
War, Invaded by others

When creating a bunch of events it helps if the GM has a list of names appropriate for nobles as well as the name of the realm, Shire/County/ and settlement.

Friday, November 1, 2019

Best of the Web - Dave's Maps, Bookmarks, and Random Caves

Dave's Mapper
I've never really liked the examples I've seen because they always create a hodge-podge of maps made from different artists, I have no imagination that way, but Dave's mapper has a button in which you can create a map only by a select artists. Of course they had that feature, I just didn't look. It's pretty awesome. I'm a fan now.

Bookmark Map?
Dungeoneering has an interesting idea in the post Bookmark Dungeon: Shrine of Odolric the Cruel.
A dungeon map on a standard 2"x6" bookmark. In this format you can move the card to wherever you have the appropriate room descriptions.
Instead of having a removable cover with map the way they did it in the old days. I guess any size printout map could work the same way but this seems extra cool to me for some reason although the shape would be a challenge.

Random Cave Maps
Delta's D&D Hotspot has an interesting post called Cave Dice on using 6-sided die to generate simple caves.

I like this as it allows a GM to rapidly create a small cave lair in the wilderness.

I ran across something I thought would help make a slightly larger system. Brialle pips. In most cases the pips indicate  tunnels/corridors but as in Delta's Cave dice a group of four (as in g and q) indicate a chamber.

Roll 1d4 to determine how many braille letters to use, then roll 1d20 that many times to determine which letters.

Table 1: Braille Caves
1d20
Braille Letter
01
a
02
b
03
d
04
e
05
f 
06
g
07
h 
08
i
09
j
10
l
11
n
12
o
13
p
14
q
15
r
16
s
17
t
18
v
19
w
20
y
Lastly roll 1d4 to determine the vertical connections between the letters:

Table 2: New letter is...
1d4
Above/Same
01
Same level
02
Same level
03
Below
04
Below 

And roll 1d4 to determine the nature of any vertical differences:

Table 3: Connection is...
1d4
Above/Same
01
Hole in the floor/roof
02
Drop/cliff
03
Steep but navigable slope
04
Shallow slope




Friday, September 27, 2019

Best of the Web: Old Persons Game, Selling Dragons, and Monty Pythons Goblins

Old Person's Game
Dragons Are Real has an RPGaDay post called Evolve that ends with "I wonder where this will lead us in the next 45 years…I may not be around to see that but I think the hobby is save and will continue to evolve."  I've thought about this subject for some time and it will be interesting in the coming decade or two as the original grognards who started playing in college or younger start to retire and suddenly find they have lots of free time again.

I think a large part of the OSR has been the cultural divide between the young (who Wizards courted with increased complexity in 3e and 4e) and the old as grognards who have hit a spot in their careers that allowed for more home life and a returned to the hobby (they wanted to play what they knew instead of starting over). The number of new gamers will just increase, possibly ten-fold, as old timers start to retire.

I suspect the number of players will increase as well. Folks in a retirement home are less concerned with looking cool than they were back in high school, they might be a lot more willing to give the game a go.

Selling Dragons
Dungeon Fantastic has a post called Selling Dragons - did it come up in your game? in which he talks briefly about just that. I've never had players try to subdue a dragon but then the opportunities have been few and far between as I have always preferred low level play. Still the post got me thinking about how much fun it could be to have a campaign in which the characters go out and acquire rare beasts and monsters for the arena, or for the Wizards school, or whatever. They could be told where the things are by experts, and be provided with an appropriate cage and some bits of knowledge (some accurate, some sketchy), and then off. They have to track, capture/subdue the thing and get it back to get paid. And of course there are those that would want to kill the beast in revenge, and other groups interested in the cash to complicate things even further. Could be lots of fun.

Monty Pythons Goblins
I was reading through blogs and some commenter posted some images from the East German version of the Hobbit. The images were drawn by Klaus Ensinkat and I find them a fascinating as they were created before Rankin Bass and the Brothers Hildebrandt and Peter Jackson solidified the images of different creatures into our collective memories. The first are the three trolls.


The second are Orcs (or Goblins) in pseudo-Samurai gear.

I find these illustrations captivating for some reason and thought i'd post them somewhere that I can find them again.