Nerd Immersion would create a 5.5 version of the game repackaging class and monsters into a new players handbook and a new monster book. Not a bad idea to tidy up the product line but it makes me think of Avalon Hill's RuneQuest in which they repackaged RuneQuest products from just a year before and it felt like they had nothing new for a year or two. They lost momentum. Still the idea isn't bad if it didn't take to long or too many resources but I'd keep that on the back burner.
So what would I do? Nothing extreme. 5e is popular, don't fix what isn't broken but two ideas do pop into my head.
- I'd move heaven and Earth to make a 5E version of Greyhawk and that Greyhawk would be far more Gonzo Sci-fi fantasy to differentiate it from Forgotten Realms or whatever worlds WoTC is selling now. I'd create scenario packs for that setting. Combinations of old modules sold under one title the way they are doing it now, but I'd put them together sandbox style. Start with the Keep as a base of operations and drop a dozen modules (with backstories rewritten as necessary) within range and include notes on how to properly use story hooks and let the players have some agency in selecting where they want to adventure. This would hopefully set it off from the pseudo-adventure paths they've been doing and really show a different style of play. Oh, and I'd get Errol Otus as the lead artist to ensure Greyhawk visually stood out from the vanilla Realms.
- I'd put together a book on House Rules, Reskinning, and DIY advice. This really is the heart of D&D to many and I don't think TSR or Wizards has ever directly addressed it. They should encourage DIY. I don' think it'll rob sales, in fact it might do the opposite. Right now you don't buy this or that because you'll never use it, but with a DIY attitude you might buy it knowing you can pick it apart to get interesting NPC, borrow the map for something else, and borrow bits of that backstory. DMs pick this up on their own, it's somewhat natural if you've got a long campaign campaign and you have to feed the creativity but Im sure the designers at Wizards have ideas that might be worthwhile.
Beyond that I don't know.
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