Tuesday, March 12, 2019

Encounters: Thorpe and Village

I've never been happy with typical wandering encounters tables in an urban setting. First they tend to give the impression that the encounter was the only person/thing on the street which is silly in an urban setting. To change that I use an additional roll for crowd size. After all, even if there is no encounter of note there might be a lot of people milling about.

Table 1: Thorpe/Hamlet crowd size
Time
Main
Day
1d6
Night
--

Secondly most encounters tables tend to have a one-size fits all aspect (DMG, I'm looking at you) with massive cities using the same encounter table as a small town. To change that I've customized encounter tables by the ward because the craftsmanship ward should feel different than the dockyards. Also I like the idea of sub-tables that can be the same from ward to ward to save effort, that can be customized to fit a Thorpe if necessary, or just used to give the encounter something to do. Lastly we have Special Encounters which is designed to allow the GM to drop module related encounters into the system.

Table 2: Thorpe Encounters
DayNightEncounter
01-05
01-10
Animals (chickens/goats/swine)
06-10
11-20
Animals (dogs/rats)
11
21-22
Beggar/Cripple/Etc (see undesirables table)
12-15
23
Craftsman (see merchant/crafter table)
16
24
Criminal (see undesirables table)
--
25-26
Drunk/Drunks (roll again to see who)
17-20
27-28
Farmer/Etc (see peasant table)
21-30
29-30
Fisherman/monster (see peasant table)
31
31
Foreigner/Barbarian
32-33
--
Hunter/Trapper/etc (see peasant table)
34-35
32-33
Laborer/etc (see peasant table)
36-37
--
Peddler (see merchant/crafter table)
38-40
34-35
Teamster (see peasant table)
41-43
36
Elite (see elite table)
44-55
37-45
Special Encounter
56-00
46-00
Nothing Special

Table 3: Village crowd size
Time
Main
Side street
Day
1d12
1d6
Night
1d3
--

Table 4: Village Encounters
DayNight/Alley
Encounter
01-05
01-05
Animals (chickens/goats)
06-10
06-10
Animals (dogs/rats)
11-12
11-15
Beggar/Cripple/Etc (see undesirables table)
13-20
16-20
Craftsman (see merchant/crafter table)
20
20
Criminal (see undesirables table)
--
21-40
Drunk/Drunks (roll again to see who)
21-22
41-50
Farmer/Etc (see peasant table)
23-27
51-55
Fisherman/monster (see peasant table)
28-29
56-59
Foreigner/Barbarian
30-40
60-61
Hunter/Trapper/etc (see peasant table)
41-42
62-63
Laborer/etc (see peasant table)
--
64-65
Peddler (see merchant/crafter table)
43-44
66-67
Teamster (see peasant table)
45-50
68-69
Elite (see elite table)
51-60
70-79
Special Encounter
61-00
80-00
Nothing Special

Table 5: Undesirables table
1d6
Encounter
01-02
Racing through crowd (roll again to determine who is chasing them)
03
Working crowd
04
Visible on roof
05-06
Roughing up someone (roll again to determine who)

Table 6: Peasant table
1d6
Encounter
01
Avoiding eye contact
02
Looking for a fight
03-05
On the job
06
Appears to be following

Table 7: Merchant/Crafters table
1d6
Encounter
01-03
Guiding a wagon/cart
04-05
Unloading a wagon/cart
06
Arguing about their business

Table 8: Elite table
1d6
Encounter
01-03
Soldiers from the manor
04-05
Priest and/or acolytes
06
Lord and entourage

And of course the GM should customize each and every table as necessary to fit their campaign.

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