Table 1: Thorpe/Hamlet crowd size
Time |
Main
|
---|---|
Day
|
1d6
|
Night
|
--
|
Table 2: Thorpe Encounters
Day | Night | Encounter |
---|---|---|
01-05
|
01-10
|
Animals (chickens/goats/swine)
|
06-10
|
11-20
|
Animals (dogs/rats)
|
11
|
21-22
|
Beggar/Cripple/Etc (see undesirables table)
|
12-15
|
23
|
Craftsman (see merchant/crafter table)
|
16
|
24
|
Criminal (see undesirables table)
|
--
|
25-26
|
Drunk/Drunks (roll again to see who)
|
17-20
|
27-28
|
Farmer/Etc (see peasant table)
|
21-30
|
29-30
|
Fisherman/monster (see peasant table)
|
31
|
31
|
Foreigner/Barbarian
|
32-33
|
--
|
Hunter/Trapper/etc (see peasant table)
|
34-35
|
32-33
|
Laborer/etc (see peasant table)
|
36-37
|
--
|
Peddler (see merchant/crafter table)
|
38-40
|
34-35
|
Teamster (see peasant table)
|
41-43
|
36
|
Elite (see elite table)
|
44-55
|
37-45
|
Special Encounter
|
56-00
|
46-00
|
Nothing Special
|
Table 3: Village crowd size
Time |
Main
|
Side street
|
---|---|---|
Day
|
1d12
| 1d6 |
Night
|
1d3
| -- |
Day | Night/Alley |
Encounter
|
---|---|---|
01-05
|
01-05
|
Animals (chickens/goats)
|
06-10
|
06-10
|
Animals (dogs/rats)
|
11-12
|
11-15
|
Beggar/Cripple/Etc (see undesirables table)
|
13-20
|
16-20
|
Craftsman (see merchant/crafter table)
|
20
|
20
|
Criminal (see undesirables table)
|
--
|
21-40
|
Drunk/Drunks (roll again to see who)
|
21-22
|
41-50
|
Farmer/Etc (see peasant table)
|
23-27
|
51-55
|
Fisherman/monster (see peasant table)
|
28-29
|
56-59
|
Foreigner/Barbarian
|
30-40
|
60-61
|
Hunter/Trapper/etc (see peasant table)
|
41-42
|
62-63
|
Laborer/etc (see peasant table)
|
--
|
64-65
|
Peddler (see merchant/crafter table)
|
43-44
|
66-67
|
Teamster (see peasant table)
|
45-50
|
68-69
|
Elite (see elite table)
|
51-60
|
70-79
|
Special Encounter
|
61-00
|
80-00
|
Nothing Special
|
Table 5: Undesirables table
1d6 |
Encounter
|
---|---|
01-02
|
Racing through crowd (roll again to determine who is chasing them)
|
03
|
Working crowd
|
04
|
Visible on roof
|
05-06
|
Roughing up someone (roll again to determine who)
|
Table 6: Peasant table
1d6 |
Encounter
|
---|---|
01
|
Avoiding eye contact
|
02
|
Looking for a fight
|
03-05
|
On the job
|
06
|
Appears to be following
|
Table 7: Merchant/Crafters table
1d6 |
Encounter
|
---|---|
01-03
|
Guiding a wagon/cart
|
04-05
|
Unloading a wagon/cart
|
06
|
Arguing about their business
|
Table 8: Elite table
1d6 |
Encounter
|
---|---|
01-03
|
Soldiers from the manor
|
04-05
|
Priest and/or acolytes
|
06
|
Lord and entourage
|
And of course the GM should customize each and every table as necessary to fit their campaign.
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